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    <loc>https://www.tylerhowe.com/black-holes</loc>
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    <lastmod>2026-01-29</lastmod>
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      <image:title>NOVA Black Holes</image:title>
      <image:caption>Early overview of the end-to-end experience, as defined in the design sprint.</image:caption>
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      <image:title>NOVA Black Holes</image:title>
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      <image:title>NOVA Black Holes</image:title>
      <image:caption>@mesoplodon leads the product team through a day of “school” explaining the concepts to be covered in the App.</image:caption>
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      <image:title>NOVA Black Holes</image:title>
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      <image:title>NOVA Black Holes</image:title>
      <image:caption>Diagrams and descriptions of the original 14 levels that came out of the design sprint, that were necessary to explain the concepts in a cohesive progression. </image:caption>
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      <image:title>NOVA Black Holes</image:title>
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      <image:title>NOVA Black Holes</image:title>
      <image:caption>Meta-structure of the application, illustrating the user journey through the architecture. Detailing global transitions, interaction models, and navigation.</image:caption>
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      <image:title>NOVA Black Holes</image:title>
      <image:caption>Chapterizing the levels of the game, scaffolds the content acquisition.</image:caption>
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      <image:title>NOVA Black Holes</image:title>
      <image:caption>The finished app being played on the 30’ by 45’ digital mural, embedded in the exterior wall of WGBH in Allston, MA.</image:caption>
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      <image:title>NOVA Black Holes</image:title>
      <image:caption>High fidelity user flow document, detailing the scenario, behaviors, and elements incorporated into each of the 14 core levels of the game.</image:caption>
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      <image:title>NOVA Black Holes</image:title>
      <image:caption>Progressively complex levels builds the player’s mastery of the game mechanic and content over time.</image:caption>
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      <image:title>NOVA Black Holes</image:title>
      <image:caption>Photoshop renderings of some of the game elements, delivered to the 3d modeling team for visual direction and specifications.</image:caption>
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      <image:title>NOVA Black Holes</image:title>
      <image:caption>Single color UI elements delivered as SVGs for import into the Unity 3D environment. Bitmapped UI elements delivered as part of a UI sprite sheet.</image:caption>
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      <image:title>NOVA Black Holes</image:title>
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    <priority>1.0</priority>
    <lastmod>2025-08-20</lastmod>
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  <url>
    <loc>https://www.tylerhowe.com/new-page</loc>
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    <priority>0.75</priority>
    <lastmod>2025-12-04</lastmod>
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      <image:caption>Lorem ipsum</image:caption>
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