Cybersecurity Lab users are tasked with defending a social media startup from hackers, and in the process learn how to protect their own digital lives. Players must bolster their defences and thwart attackers through a series of challenges in coding, social engineering, and password cracking.
The Lab has been used in schools and for training at various government institutions. It has been recommended by The New York Times, Lifehacker, Scientific American and many more.
Originally launched in 2012 as a native iOS app, NOVA Elements has been downloaded more than 3 million times and ported to a number of other platforms. Hosted by The New York Times technology correspondent David Pogue, the Elements App challenges users to build David’s “essential elements” (a cup of coffee, t-shirt, DNA, etc.) from the correct combination of subatomic particles, atoms, and molecules. User’s can also explore and construct all of the elements in an interactive periodic table, and stream the two-hour NOVA program “Hunting the Elements”.
Apple’s Best of 2012, Education
Wired App Guide 2012
Launched in June of 2016, the NOVA Black Holes game challenges players to earn a star that is big and bright enough to go supernova. Guided by astrophysicist Janna Levin, the player must negotiate 50 levels of celestial hazards and if successful watch their star collapse into a blackhole.
A web application targeting high school biology students and lifelong learners in which users explore a visualization of a common ancestry dataset with over 70,000 species. In the Build a Tree game users can learn about speciation and phylogenetics through puzzle-based gameplay.
The Evolution Lab is offered through the NOVA Labs citizen-science platform and was built in partnership with the Life on Earth project based at Harvard University’s School of Engineering and Applied Sciences.
Explore North America is the companion digital experience to the three-part NOVA series about the geological forces that shaped our continent. The web app taps into the open source gigapan photography community, allowing users to virtually visit geological sites highlighted in the film as well as expanded content. In addition to the free explore mode, a virtual scavenger hunt takes users to fifteen key sites across three time periods in a search for artifacts hidden within the landscapes. The app also offered exclusive early streaming of the series in advance of the broadcast premiere on PBS.
NOVA Next is an award-winning digital publication, focusing on long-form science journalism and commentary. Launched in 2012 as part of a new mobile first strategy, NOVA Next led to a more than 400% increase in mobile users to NOVA within the first six months.
The new Storylines aggregation feature lets users track developing stories within the context of larger scientific trends. Smart navigation connects related articles to each other in a collapsible fully responsive UI.
Designed expansions on existing brand architectures and custom identities for corporate, nonprofit, and media ventures.
NOVA Labs partnered with Carnegie Mellon University’s EteRNA project to extend their molecular design game and bring it to a broader audience. In addition to exclusive levels, the game included a tutorial that contextualized the science on which the puzzles were built. This tutorial was designed to engage and onboard new users of both the NOVA and EteRNA platforms. After successful completion of the RNA Lab, users can carry 5,000 points into a competition with other EteRNA players to have their RNA designs created in a Stanford lab.
Explore Ancient Egypt leverages the original assets acquired in NOVA’s 1997 web expedition to the Great Pyramids (under special permission from Egypt’s Supreme Council of Antiquities). The original low resolution QTVRs were reprocessed into full screen 360° panoramic images and then embedded in virtual tours of both the Old and New Kingdoms.
These rich digital experiences have kept NOVA content in Google’s first 10 search returns for the “pyramids” since the late-nineties. Explore Ancient Egypt is currently being ported to VR in Unity3d.
Have created more than 20 interactive simulations, synthesizing complex concepts such as spacetime and basic aerodynamics for general audiences. Created from start-to-finish in two week sprints, beginning with editorial briefs or interviews with content experts. The team employed physics engines and custom-built emulators to visually and functionally explain subjects through interactivity.